The Dicenomicon allows you to specify complex dice formula to encompass dice rolls that are difficult to perform in a free-form mode (or to quickly switch between multiple rolls). These dice formulat can be as simple as "3d6", which would mean to roll three d6 dice and take the total of them. Or it could be more complicated, including combining terms via addition, subtraction, multiplication, division, or modifying the dice by taking the highest or lowest of them, or even count how many are above (or below) a certain threshold (including support for Storyteller style rolls)
There are two ways to specify a dice formula to roll. For quick "one off" cases, tap the pencil icon at the top, and the dice formula editor will appear. To select one of the favorite rolls, tap the bookmark icon and select the roll from the picker that appears. You can edit what rolls appear in that list from the settings (found on the "back side" by tapping the info button). To re-arrange the rolls to make your most used appear at the top, tap the "Edit" button at the top of the settings - this will change the list of rolls to edit mode, where you can delete one by tapping the "-" button, and you can reorder the elements in the list by tapping and dragging the "grabber" (that sort of looks like an "=") on the right of the rolls. Tapping "Done" will save these changes.
Tapping on a favorite roll within the settings will also bring up the formula editor to edit its formula. New ones can be added by selecting the "Add Roll" item.
The formula editor is built around an editing area and a keyboard below it. The keyboard provides access to all the symbols that are used in the formulas - simply type one of the keys to add it to the formula, or select a part of the formula and type a key to change that chunk. The editor is smart enough to try to propery provide additional parts of the formula that make sense - so if you have "1d6" and type a "1" after it, it will automatically make it "1d6+1".
The keyboard has two different sections - the "Dice" section and the "Numbers and Operators" section. Toggling between the two is done by the key in the bottom left corner ("Dice" will take you to the "Dice" section, and "123+" takes you to the "Numbers and Operators" section). Besides these two parts, there is also a "..." key, which works sort of like a "shift" key, giving you access to various less frequently used keys. These keyboards work just like the regular iPhone textual keyboard.
The Dicenomicon includes all the platonic solids, and various other "isohedral" polyhedron (including several common triangular dihedrons and trapezohdrons). What this means is that it includes the following dice:
| d4 | d6 | d8 | d10 | d12 |
| d14 | d16 | d20 | d24 | d30 |
| d1 | d2 | d3 | d5 | d7 |
| d9 | d15 | d6a | dF | t? |
| d100 (d%) | d1000 (d‰) | |||
By "reroll on an X", we can simulate die that are just a bit smaller than another die:
| d11 | d13 | d17 | d19 |
Dice can also start numbering a zero instead of one - this is done by using the letter "z" instead of "d". So a z6 is numbered from 0..5. (z3s have the interesting
property that their total, on the average, is the same as the number of dice rolled, which could make a good basis for the mechanics of a game)
Notes:
Dice can also have a specified color associated with them (to help to label them or differentiate them from other dice). This is done by adding a color code before the "d" (or "z"):
Dice can be either regular rolls, or open rolls (sometimes called "exploding dice"). Open rolls are rolls in which certain values are rolled again, usually adding to the total for that die. There are four supported open die rols:
So, for example, a "d+6" would roll a six sided die. If it rolled a 6, then it would be rolled again, and that result (say, for example, a 4) would be added to that first value (6) giving a total of 10.
Note: Open ended d% dice actually use 1..5 as the "low" threshold, and "96..100" as the "high" threshold.
Besides just simply totalling up the specified number of dice, each term can have modifiers to allow for things such as "roll 4 six sided dice and use the 3 highest (4d6H3)". These modifiers appear after the specification of what dice are rolled, and can be any of the following:
There are also modifiers that directly modify individual dice, effectively causing them to have different results (which is independant of the previous modifiers which operate on the collection of dice). These modifiers also include a "target" number. These are:
The results of various rolls can be comined with other rolls and constant numbers using a variety of operators: